I need the computer graphics to be either amd or nvidia, having directx 10, and able to use anti-aliasing. My current computer graphics is intel chipset family 4, and even though it does have directx 10, it doesn't really support anti-aliasing for some of the programs I use, and some effects involved in animation I can't do.
DIRECTX 10 ANTIALIASING TUTORIALS >> DOWNLOAD NOW
DIRECTX 10 ANTIALIASING TUTORIALS >> READ ONLINE
DirectX 8/9 Tutorials ; Initializing Direct3D Introduction Creating Direct3D These control multisampling which is a form of full-screen anti-aliasing. It can significantly improve the quality of your rendered scene, but can cost you memory and performance. Also, many cards will not support No Hardware Anti-Aliasing under DirectX 11? It would require a bit of effort in order to apply, but the trade off is an extremely huge difference. The performance difference being a concern for some, FXAA is still a viable option to have this wouldn't go away. Directx10 deferred rendering and anti aliasing By littlekid , October 27, 2008 in Graphics and GPU Programming This topic is 3806 days old which is more than the 365 day threshold we allow for new replies. This is the Getting Started tutorial for DirectX Tool Kit which introduces the reader to programming Direct3D 11 in C++. If you are looking to use DirectX 12 and are already familiar with Direct3D 11, the place to start is the DirectX Tool Kit for DirectX 12 tutorials. Keep in mind that DirectX 12 This post introduces GRLAA (GRadient Line Anti-Aliasing), a simple and efficient method designed to cope with aliased lines in automotive navigation apps. Imagination Technologies: the ray tracing pioneers. Prev Previous Post The benefits of PowerVR for automotive applications. Next Post DirectX Anti-Aliasing (smooth edges) I'm working on a 2D platform game with DirectX in Visual Basic. When I render my sprite to the BackBuffer the sprite's edges gets pixelated and ugly-looking. Fastest way to render lines with AA, varying thickness in DirectX. Ask Question 12. 7 with or without antialiasin
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