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Fallout 3 special stat guide |191|




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11 Nov 2008 At 1, a S.P.E.C.I.A.L. stat affects its associated skills by two points. This effect is increased by two for each subsequent stat number. For example, a Perception of 1 adds two skill points to the Energy Weapons skill, a Perception of 2 adds four, a Perception of 3 adds six, and so on. 28 Oct 2008 For Fallout 3 on the Xbox 360, a GameFAQs Answers question titled Stats all depend on what you want to do, there is no best build, that's the Forums: Index > Fallout 3 general discussion > Fallout 3 character builds The S.P.E.C.I.A.L. attributes should be ordered by significantly lowering the Charisma . Tip: if you're going melee build, invest in perks like Ninja and Pyromaniac. Suggested Build, Attributes. You should count on getting all the Bobbleheads (which is much easier than finding all the books) and the Lucky 8 Ball . Also, we'll14 Oct 2014 Is it necessary to set intelligence to 9 if you want to max it? Can it not be maxed it you set it to 8? ---It's more beneficial to have it maxed as soon The following derived statistics exist in Fallout 3: Action Points. Carry Weight. Critical Chance. Damage Resistance. Fire Resistance. Health. Melee Damage. Poison Resistance. 25 Oct 2015 Strength: 5 - Melee/unarmed may need more, Perk adds +50 to carry weight if you really need it. Perception: 1 - Not important at all, unless you want to play as a sniper. Endurance: 7 - Improves health. Charisma: 3 - Many items add +5 barter, Reload on failed speech checks. Intelligence: 9 - Maximises skill points. Fallout 3 Guide - Statistics Explained. Stats - SPECIAL Explained. S.P.E.C.I.A.L. stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility, and

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